![]() What does this Russian army want to do with her? How did she come across this Eskimo-esque tribe of Youkols in the previous game? It's clear the narrative was constructed to not rely on prior events for Kate's newfound objective to escort the Youkols to another land so they can complete a spiritual journey. It only makes sense to introduce newcomers to where our lady protagonist has already been and what characters she frequently alludes to in conversation. Now we finally have the next instalment in Kate Walker's European travels, but we'd advise not booking a ticket for this expedition. Instead, 13 years have passed, since the developer lacked funds and had to partner with a publisher. ![]() Syberia 2 was released a mere two years after the original, followed by the third entry five years later – well, if the original release plan had gone through. It's a point-and-click adventure game developed by French studio Microïds, and it's part of a cult franchise known for its pre-rendered backdrops, distinct mechanical puzzles, and eccentric characters and settings. It's a fantastic concept that's evergreen on mobile: a potential gem.You wouldn't be ignorant if you haven't heard of Syberia 3. It'll sucks folks in, and if anything it's a story of human nature and heroically looking beyond the immediate. The period work feels right, and the static background mostly complements the saga itself.Īltogether, Syberia a fun romp. It's a creatively foreboding affair, with a huge emphasis on steampunk in the robots - sorry, "automatons" - that make up a huge part of the story. The artwork is a huge element in and of itself, and again, fans of the initial desktop iteration won't be disappointed. The dialogue is mostly crisp and detail-oriented, and can be cycled through quickly if desired. The developer does an equitable job of reducing red herrings, but not reducing the game to a silly touch-n-go. Thankfully, Kate can collect items, and use them later. The logic is decently applied, such that some actions cannot be taken until a specific object is found and utilized. In many respects it works like many mystery/hidden object hybrids do in that one becomes adept at checking everything out, and then checking it again. The gameplay is touch-driven, and the developer uses visual cues like direction tags and magnifying glasses to help players along. The opening sequence defines a lot of the gameplay as Kate arrives, observes, explores, interacts, and collects. ![]() We get worldwide travel too, with the game's title hinting at one locale. The game sticks to its PC roots by keeping the initial timeline to the year 2002. Unfortunately the aged toy factory owner dies just before the sale can be formally completed, and some information she divulges just prior to her passing away sets the events outlined in the script in motion. ![]() Our protagonist is an attorney called Kate Walker, who is tasked with closing the sale of a French toy factory onsite in the fictional village of Valadilène. Yes, the whole adventure has been unified on iOS.Īs far as adventure games go, Syberia packs in a lot of the requisite elements: puzzle-solving, travel, intrigue, and a relatively reasonable storyline.
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